Virtual Reality is arguably the hottest technology in recent years, but in just two years, VR game teams and works have mushroomed. However, due to various factors such as funds, talent, experience, etc., most teams are not involved in the development of “severe†VR games. The market is flooded with small-scale, small-scale trials of casual-level VR games. Players often experience it once and lose it. The memory of the game is not repetitive. Both the industry and the players are eagerly looking forward to the real significance of the birth of a 3A masterpiece that can strongly break the "VR content shortage 2.0" predicament. At the just-launched Guangzhou GTI exhibition, the author had the privilege of experiencing a VR game called “V Battle†in the VR booth of the next generation, which is the third generation of PVP.
PVP next generation 3A masterpiece "V war"
The game background of V Battle is set in 2030. The lack of resources on the earth, energy shortages, and the two major coalition forces that are competing against each other have erupted into a fierce conflict for a mysterious material—energy source—that continuously releases strong capabilities. After I put on HTC Vive, I was exposed to a space base that was being attacked. According to the story prompts and hot military uniform MM interaction, get the firearms and then begin to save the base battle. The interactive design of this "V War" scene is very rich, for example, you can use the body to move around and avoid the bullets from all directions. It feels like "Matrix". As the game advances, there will be obstacles blocking the advancement due to the explosion. If it is a normal 3D shooting game, you should press the corresponding “down button†at this time, and the operating character will move forward, and in the “V In Battle, you are the protagonist. You must really bend down in reality to escape obstacles and move on. The feeling of being on the spot is very strong. By the end of the game, the author also suffered a big explosion. As the bullets started, the enemy's actions became slow, and the slow-moving light and shadow effect shocked people.
The initial scene of the game
The other aspect that left the deepest impression on the author is the design of the game scene of V Battle. The five-minute experience of the entire scene has maintained a high level of design, can almost be said to have exhausted the full performance of the engine, visually brought shock completely to the level of the Unreal Engine. The immersion of the entire experience was very strong. At the moment when he took off his head, the feeling that he had just held the gun still remained for a long time.
Sublimation scenes
According to the relevant person in charge of VR, "V Battle" is a 3A virtual reality PVP shooting masterpiece developed in strict accordance with next-generation standards and based on Unreal Engine 4. This work is a work in progress for the VR Core Content Competition. It will be launched on the Steam and PS VR platforms during the year, and the ultimate goal is to use the Super 800 level large offline theme park.
The "V-War" production team has a scale of 20 people. Each of them has more than a decade of experience in game production. The main producer has participated in the development and operation of a number of well-known large-scale end-game tours. And the experience of the entire "V-War" production team in the Unreal Engine field has been settled for more than seven years, making them an extremely rare VR content team with large end-game and Unreal engine accumulations in the VR industry. Thanks to the adeptness of the entire process, even though the production cycle of the first trial version of "V Warfare" at GTI was only two months, it has reached a level of 3A or higher in terms of quality. According to reports, the production team is world-class in the technology of large-scale scene production. From the cabin to the research room to the tens of meters long channel, it has experienced many complex and elaborate 4K quality scenes in just five minutes. Maintaining a perfect frame rate of close to 120fps far exceeds the standard frame rate of 90fps for current VR games. It should be noted that some current VR games known as masterpieces often use tricks to achieve higher fluency, such as limiting game scenes to tightly confined spaces to maintain high-precision textures or reducing the mapping accuracy in large scenes. The "V War" can continue to ensure high quality and high fluency in a long time scene, the secret lies in its unique technology to achieve 4K quality with 1K textures. It is foreseeable that this technology will surely become the "killer" of the "V-War" team in the future development of large multiplayer VR games.
Beautiful light effects
Slightly regrettable is that this PVP next-generation 3A masterpiece released on the GTI version of the experience only a short period of 5 minutes, but its stunning quality let the experience players, including the author began to strongly look forward to its official version More breakthroughs will be brought, such as PVP. In response, the producer of "V-War" stated that "V-War" was planned in the direction of PVP from the very beginning, and the version on GTI was only a small notice, the type was more abundant and the scene was more ambitious, firearms, clothing, The addition of personalization systems such as skills, and the fact that most people are most concerned about multiplayer PVP battles and other gameplay are the core strengths of V-War. Please wait and see.
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