Focusing on Shenzhen Global VR&AR Expo, x-motion Announces a Dynamic Motion Platform

2016 world's first interactive VR & AR Entertainment Expo in Shenzhen Greater China Convention and Exhibition Center on 12-14 October, after deliberation in the first half of the global VR industry springing up like blasted in a short time, this VR & AR Interactive Entertainment Expo became probe Look at the opportunity of the explosive growth of VR industry in the past two years.

During the exhibition, at the booth of X-MOTION, you can see that X-MOTON has attracted a lot of people to experience in the area of ​​magical speed VR simulated somatosensory racing products that have already had a small reputation in the industry. Since the virtual reality craze erupted, somatosensory control in this year to become the biggest highlight of the game VR, VR and VR as somatosensory racing game in the typical case, VR magic combination of speed racing simulator, compared to a normal game, brought Simulating true immersion can be said to be a technical representation of VR+ somatosensory technology.

The commercial joining of X-MOTION, the offline racing chain brand built this year, is also unstoppable. In the short period of the launch of the Pavilion model, it is in Xiamen, Hebei, Shenzhen, Shanghai, etc. The successful layout of the core city. It is expected that the whole nation will likely usher in an all-people VR racing experience under the line of VR racing from the end of this year to the beginning of next year.

In addition, X-MOTION announced the news before the show, and will use the important opportunity of the industry exchange at the global VR&AR interactive entertainment fair to release a new VR peripheral, the LINKSEEN dynamic universal platform. At the exhibition site, we finally saw this product.

The “imminent” dynamic universal platform is actually a somatosensory platform that can simulate acceleration, velocity, and position in any degree of freedom in space. It can meet all kinds of simulated somatosensory requirements needed in all VR games. Such as driving, flying, boating, skiing, and other game scenarios, this can be achieved on the basis of dynamic platform, and the somatosensory fine realistic, unlike the market level of children's play equipment somatosensory, immersive VR is the first peripheral areas The model can make somatosensory simulation technology so extreme.

The global VR&AR interactive entertainment fair successfully came to an end. The X-MOTION released this dynamic platform has ushered in consulting from many VR equipment manufacturers. VR products currently on the market dazzled but the quality is uneven, both inside and outside the industry wants to rub the first wave of the outbreak of VR, market impetuous, really to study the technology and content with too little at heart, X-MOTION has done. Do not make a name, do the ultimate science and technology, which is also the significance of the new era brought about by VR virtual reality technology.

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