We are at the point of great development in the VR market. As part of the market, people are constantly considering and assessing market conditions and how they can achieve more growth. The head of Survios, who is also the founder of Raw Data, gave his opinion, which is both hopeful and critical.
"Raw Data"
In the interview, Chris Hewish said that Survios has always had financial support in the development of VR, which is very fortunate, but this does not mean that the company has AAA-quality games. "Fortunately, we have great supporters. We have enough funds to allow us to take a long-term perspective. If it is an existing game console business or computer, mobile business, these are mature businesses within these businesses The goal of any developer or studio is to be profitable because you can have a predictable income.If you invest a quantity of X, you can have a certain quality bar, and you will be able to recover your costs in the budget This is a much more mature business model. In VR, my point is that this is a new market and we have not yet reached the node to maintain AAA development, but we will achieve it."
Hewish pointed out that there are many games at present, but the initial vision of VR has not been realized. "I didn't specifically refer to anyone. I didn't think of a particular developer. Just give an example, because I don't know if anyone is doing this, but the question is, why do I want to play VR? I can In reality, I want to be a hero, have the ability to have bad guys, get into scenes that are not visible in real life, and be active in these scenes.To me, this is holy grail of VR, this is VR energy. Providing something. Bringing this to the hands of consumers is the victory of the media."
If the studio gets investment, then they should also pay attention to the future. How do they maintain it: "I would say that any studio should have plans and how to survive after that? Where do they get the next investment? Or, In the next round of competition, they may not be able to obtain exclusive investment. Have they set aside enough of their investment so that they can survive at that time? Instead, they can look at studios that are not doing exclusive platforms."
"For manufacturers such as Oculus, their form is the employment model, a complete investment in exclusive works, and on the contrary, for us, it is closer to the issuer model, the need for cash flow to developers to help them grow. â€